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I love the concept and loved playing the tutorial! I think modifying the masses of the objects is a great core mechanic and it was fun to map out complex routes.  I also loved the idea of catching the rocket in real time, which felt very satisfying.  All the timed mechanics (he launch rotation and the timers on the orders) made the game feel less fun for me.  It could be a balancing issue, where they could made much more generous, but I think would have enjoyed the game more as more of a puzzle game, where I'm doing a complex mission, there is some real time skill involved, but no depleting timers.  Still, a great, very complete game!

We agree with you, we wanted the game to be a bit frantic, the orders should have felt a bit like in overcooked, but we probably overdid it :), In the future we will add a Chill Mode.