Our vision for the project was a bit bigger, the ?'s were meant to be event tiles "find a new character" , "gain a special card", "lose a card", stuff like that. Programmer working on the cut-scenes did not get it ready in time, so we just made it a free move tile.
The card drawing & movement is something we spent much time on, still got all buggy when implementing client scaling & touch support sadly.
"Spending mana" on a card meant it insta-cast. This is a bug, so is the shop not telling card's mana cost. ( the shop is a Zelda-like "its dangerous to go alone take one" ) otherwise :D
I as a team lead definitely underestimated 4days vs 14days with the last jam, but seeing as this was my first team-effort and a lot of the team are first-time jammers I see this as an absolute win. :D
Thanks for playing! - Hope you enjoyed fighting lizards.