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(1 edit) (+1)

Would’ve liked more levels! Just as I understood the game, it ended! Here are a couple of thoughts I had:

  • The font with the instructions/controls were a bit hard to read.

  • I think the x-axis grabber should extend on both sides. I know that it would break the imagery of a cartesian axes, but it somehow feels unnatural to the game-play this way.

  • It was not entirely clear why I should bother grabbing the red blocks to begin with. I then realized that getting enough of them would extend your reach. But then why, because getting more just extends it further? Maybe this was intend to be fleshed out with more levels?

  • Good choice in making the turn-around time between death and respawn pretty fast because that makes the player want to keep trying. I think a smooth wipe animation would also be a nice addition, like in Celeste!

(1 edit) (+1)

Those are some annoyingly well-thought-out comments - thank you! You made me want to continue tinkering with this after the jam... 

>It was not entirely clear why I should bother grabbing the red blocks to begin with. I then realized that getting enough of them would extend your reach. But then why, because getting more just extends it further? Maybe this was intend to be fleshed out with more levels?

Yes, that mechanic never really got into play. 

(+1)

The red blocks help slow you down to help with maneuvering.