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20akshay00

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A member registered Dec 23, 2022 · View creator page →

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Glad you had fun! The first few puzzles were really meant to be tutorials.. we just ran out of time to actually use the mechanics we introduced except in the last one :p

You take control of the decrypt bot, then go onto the tile with a # symbol. This will show a series of up and down arrows. You then go to the locked key, press Q to begin decryption, and then input that same combination using W for up and S for down.

Hope you can continue playing with this!

This was quite fun! Some levels felt really tight in the time, requiring a flawless run but the snappy respawn animations made it approachable. Following is some feedback:

  • Controls could’ve been mapped better (for WASD); its a bit hard when the keys are spread across the board.
  • It would have been nice if UP also worked as jump, but thats just a preference.
  • When rolling, if you are standing still, it defaults to the right side always. It would make more sense to go in the direction of the last pressed button (L/R).

Great job regardless!

Glad you enjoyed :) FWIW, I got really low stars too XD we kept the scoring a bit harsh for the hardcore players!

Yeah same, it capped at around 30fps for me too.

Very gripping game loop! With the additional features you’ve planned, I have no doubt that this will turn out to be an excellent game.

I’m not exactly sure, but I think it happens when I take a box from earlier, pass it’s delivery point, and then drop it somewhere near the next set of boxes.

The mechanic feels very polished and nice to play. Had a lot of fun with this one!

Simple concept, but still fun to play! One thing I found jarring was the transition from slow to fast movement; you could use a tween to smoothen the transition a bit.

I agree with most of the other comments; the take on the theme is fun and visually its captivating, but the typing mechanic definitely needed to be introduced better. I also think a mini-map would’ve been really helpful, atleast to show which aisle has which letters because it was super easy to get lost. Otherwise, solid entry!

This was really fun to play! The only gripes I have are that we should be able to reverse the vehicle, and perhaps there can be more obstacles other than the puddle. In any case, it did hold my attention long enough to get this sweet upgrade! image.png

The game play loop needs something more I think. Maybe upgrades for the drone? The rope physics on the other hand is quite good (would the code happen to be open source :)? )!

Also, I seem to have angered the box gods: image.png

Surprisingly fun! I agree with the other comments that the difficulty should be ramped up more gradually and earlier. It suddenly got crazy at around 50 and I couldn’t make it past 83! Also, it would be good to add bounds to the level, because right now I can keep running outside forever and its hard to find your way back.

Nice entry! It captures the arcade game feel well. I think it would be nice to have some lives as well.

Really well made game for a solo entry in such a short duration. I don’t really have much else to say; nicely done!

I hope the levels were all solveable this time around :) I am told that LVL15 is particularly challenging!

Glad you enjoyed!

Thanks for the kind words :) We really did have to put in a lot of hours to get everything working in time.

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Love the game, and love the name as well. Hits just right as a nice little arcade game, and the leaderboard is the cherry on the top. The UI could be better, and the scoreboard shows your best across all three difficulty levels regardless of which one you’re playing which is a bit strange. Otherwise, nicely done!

I also like this take on the theme as its not the typical package delivery interpretation that a lot of people went with.

The game loop is surprisingly addictive. I suppose it hits all the points of a good clicker game. Its a shame that the loaders didn’t work though.

Ahh, I gotcha. Given that you started late, the jank is excusable I’d say. I had the whole week and still made terrible design choices in the code.

Cute game! The characters and the string of deliveries were nice to play through. Platforming difficulty scaled reasonably as well. Here’s some feedback:

  • You could have utilized the empty walls to display the controls needed for that level (for e.g. LSHIFT to boost in floor 3).
  • Its easy to skip through the dialogues of characters and they only repeat the last one if you talk to them again. Would be nice to go through the whole dialogue again.
  • On the itch page, it says G to grab but I found that it was actually Q.

As far as Flappy bird-esque games go, this one looks quite nice and works fine too! Would’ve been nice to see maybe one more mechanic, but good job regardless.

Ah I see. I’m curious as to why it duplicates though? Do you create a new box every time instead of just moving the original one?

Glad to hear you had fun. The delivery theme did inspire the setting (as in payload delivery) and the infection mechanic, but I suppose in a more literal sense, it was indeed lost.

Yeah, I think those are the two that I faced as well.

Simple game, but it has found a fun concept I think. One big issue is that the dots spawn at a fixed rate, so if you’re fast enough, you just have to wait for the next one and it always spawns in the middle. This means that the maximum score possible is just 24. It would be good if instead the spawn rate adjusted itself based on how fast the player is sorting them!

This one caught me by surprise! For how simple the concept is, it plays really well since the execution is pretty good. The menus and stuff were a bit lacking in polish, but the actual game play is great.

Just a head’s up, the red light in the main screen hangs the game. I assume its an exit button that wasn’t set up right for the WebGL build.

Heyyy, we made a Sokoban entry too! This was fun to play, everything is snappy and the puzzles are well made. The box duplication bug was a bit annoying, but most of the time it was avoidable by undo-ing a bunch, so nothing game breaking. Nice job!

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Fun game! The radio is a really nice touch, and the crash animation is perfection. Here’s some issues/feedback I had:

  • Minor lag at some spots; I suspect the lighting
  • Soft locked when I crashed near the edge of the map and got knocked out of the visible area. Wasn’t able to get back in.
  • A mini-map would’ve been nice to plan the route.
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Thanks for the detailed feedback :) I agree that the tutorial ramping up in somewhat an educative manner would be interesting. Will definitely try that if I work on this further. I’m not entirely sure if there’s a better way to deal with the controls, since I just co-opted the standard keys from graphical programs.. have to think about this.

Will also keep in mind the suggestion for the color scheme. I didn’t have too much choice there this time since I had to make the art on my own and I’m painfully unskilled 😅. I’m not too sure if it’ll perform well outside a jam too (quite frankly, not sure if it performed well within jam either, given how divisive the responses are!). We shall see!

Thanks for playing!

Love the concept and the execution. It feels sooo good to play. Since I’ve already let you know my thoughts, I won’t repeat them here again. The game just lacks a bit of polish but other than that, excellent job!

There should be algorithms that can simplify/decimate geometry. But I don’t think there are any built-in in Godot..

Yes indeed, you can morph the shape during and after you’re done drawing, just not once you’ve filled it in. I’m glad you enjoyed!

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Thank you for playing and sharing your thoughts! It quite helped me realize what the players generally missed (which seems to be able to utilize the transformations to their full extent since I provided no demonstration through tutorial levels!). Stuff like this for e.g. as I noticed you tend to try drawing with just the plain grid. image.png

I want to say I really appreciated your inquisitiveness into both details regarding the math involved in the game as well as to my research :P. In fact, I originally intended this game to have some educational value and I think you were the only one who displayed some interest in that side! So here is one resource that might help: https://xaktly.com/Matrix2Dtransformation.html . If you try multiply Kx * Ky, it’ll turn out to not be equal to Ky * Kx! Scaling on the other hand (like stretching the whole grid) would commute, because they can be written as diagonal matrices.

I guess this is not extremely satisfying tbh, more of an empirical way to justify it. A deeper understanding can somehow be understood by learning more about group theory and in particular the group of 2D transformations on euclidean space. It involves rather abstract ideas but incredibly generalized results. I’m sorry for the exposition xP this stuff gets me quite excited!

Simple mechanic but the puzzles were designed well. The game feels pretty polished as well, so I don’t really have any critiques to make. Nicely done!

Good points! The thing is, I initially planned to do exactly that and hand-design puzzles, but I ran out of time. So instead, the shapes are generated randomly and the goal is not to exactly match the vertices, but to cover the area as close as possible without leaking out of the hole. Its not as satisfying perhaps, but it was the only way I could crank out a functional game.

Thanks a lot for sharing your thoughts.

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Really well made! The tutorial was very good. The visuals are great and the game feels fairly polished. I agree with the other comments that the starting felt a bit slow where you kinda had to get damaged a bit to get started, but then it picked up. I still felt the difficulty curve, so couldn’t go past around 90k.

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Loved the concept, and was completely hooked for like half an hour. The visual style is very interesting too. Following is some feedback:

  • A tutorial would’ve been good initially since the UI menus were a bit involved. But I managed to get it by reading the itch page which was also well designed.

  • I think the progression is a bit off because I had to do multiple trips in the first area, and then after a single trip in the second one, I was able to max out all upgrades. But this is always hard to get right in a jam.

  • The bullets feel a bit wonky. I think the whole game just lacks a bit of polish although the core loop is super fun.

  • Initially there was a bug where I couldn’t pick up any of the currency rocks and had to restart.

  • Minor UI bug in the defense upgrade tab; if you use one option, say add new module, then once its done, I can’t select the other option to upgrade it. Instead, I have to come back to the menu and re-enter to get the selection.

  • Some audio and SFX of course would make it really immersive.

Overall, I had fun! I look forward to seeing this improved if you decide to work on it further.

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Wonderful interpretation of theme and absolutely excellent execution. The game felt super polished to play and the difficulty scaling was perfect. I loved it and I really hope this gets featured! I’m quite happy with my beautiful code base now :,) image.png