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(+1)

My absolute fave of the jam so far, I think. Short, sweet, with well-implemented scaling mechanics and an effective story. Enjoyed the music and the controls a great deal.

An extremely minor thing that bothered me a little was when the lizard reaches the top of a ledge I kept falling off if I wasn't trying to move 'towards' the ledge and was just climbing up (if that makes sense). Maybe you already tried it, but it may have felt a little more smooth to control the character if they were given a little nudge to climb over the lip of a ledge.

Anyway, as I said: extremely minor - the rest is so, so good: an amazing achievement in 96 hours, great stuff.

(+2)
  • "when the lizard reaches the top of a ledge I kept falling off if I wasn't trying to move 'towards' the ledge and was just climbing up"

That is a very good point! As-is, climbing past a ledge only grants a minor height boost; I didn't consider granting (very) minor horizontal speed as well! That is something I will look into further; it would be a great anti-frustration feature.

Thank you for the feedback!