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(+1)

Really cool! It gets really addicting once you get the engine going.

There was a weird difficulty curve, in that it's sort of inverted? E.g. the 2x2 grid is basically the most difficult (I keep getting into deadlocks seemingly without any way of avoiding it. But once I got past to the 4x4 grid, it got more manageable.

I enjoyed the extra additions to the original three types -- that was cool. The controls and UI was also really clear and good looking. Nicely done!

Thanks! Glad you enjoyed :)

Indeed it's inverted in a way that losing in a 2x2 is easier than in a 4x4 - that's why I introduced the endgame feature, where getting a full board is the loss condition. I believe that at this point the difficulty is the highest.

Also, since 2x2 is just for the first couple of moves I figured that it would (kindly) force players to adjust to a strategic play style from the get to, and if they're unlucky - there's a quick restart, when there's barely any progress made, so no harm.

But I do agree it could've been a smoother curve. Thanks again for your input!