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(+1)

Interesting idea to have to balance out the two side. For now it feels a bit too easy, i think mainly because you can swap pieces to build up your tetris much more cleanly, which is not entirely compensated by the fact that you have to keep both in balance. Maybe add some pieces with different weights, or make it so that swapping spawns a random cube in the side it's coming from, to put the balancing mechanic more front and center?