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A jam submission

Tetris:ScaleView game page

Keep the tetris boards balanced
Submitted by smilewood — 11 hours, 51 minutes before the deadline
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Tetris:Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#21423.1253.125
Creativity#26073.2503.250
Overall#27263.1043.104
Style#33772.9382.938

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Build up Tetris towers on a scale, tipping the scale too far caused a game over.

Development Time

48 hours

(Optional) Please credit all assets you've used
All created in the jam except the Modern Tetris Regular Font

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Comments

Submitted(+1)

Really well executed, the controls feel just like tetris!! A nice twist on a classic, good job! :)

Submitted(+1)

I do like me some Tetris games. This was really interesting. It's a fun balance between stacking lines and clearing lines. Normally the whole idea is to clear lines and get combos going. Doing that here could lead to a game over. So it's a fun balance between scoring and stacking.

Submitted(+1)

Amazing spin on tetris! Here you are 40 years after the fact finding new and interesting ways to refresh a game that’s been done to death. I’m increadibly impressed with how well this turned out! so much potential!

Submitted(+1)

Interesting idea to have to balance out the two side. For now it feels a bit too easy, i think mainly because you can swap pieces to build up your tetris much more cleanly, which is not entirely compensated by the fact that you have to keep both in balance. Maybe add some pieces with different weights, or make it so that swapping spawns a random cube in the side it's coming from, to put the balancing mechanic more front and center?

Submitted(+1)

As an avid enjoyer of Tetris, I quite enjoy this

Submitted(+1)

A very cool take on the classic game, i found it a bit too easy to balance and the speed/difficulty didn't ramp quite fast enough but it was fun overall. Congrats and good luck!

Developer

It is interesting that a lot of people did not think it ramped fast enough, I grabbed the formula for speed ramping from the tetris wiki and actually decreased the number of lines cleared necessary to increase the level. Maybe it is because each side ramped separately, so to get both boards from 1 to 2 requires clearing 16 lines rather then the 10 that increasing the whole board would take in regular tetris.

Submitted(+1)

Nice, could be a bit more difficult when it comes to the imbalance.

Developer (1 edit)

Yeah, probably. I chose the numbers I did because I did not want getting a tetris when the sides were balanced to instantly lose you the game, I wanted a bit of wiggle room, but it may have been interesting to have that maximum difference also scale as the difficulty increased.

Thanks for playing and commenting!

Submitted(+1)

It's a very interesting take on Tetris. I like it. Great job on the game! 

(+1)

Very fun twist on tetris, turns it into a whole new thing. I think you could make it harder because it takes a long time for the pieces to speed up. My high score was 8840 btw :)

Submitted(+1)

Good use of the prompt, balancing two tetris board is a smart idea but I wish that  "being good" at tetris wasn't also an optimal way to play this game.

The controls feel a little odd (like not what I was expecting) and I also wish there was like one extra step that differentiated it from regular tetris, but building out tetris in a game jam is already impressive.

Developer

I had the same thought about just playing tetris well being an optimal strategy, but by that point it was too late to make major changes to the project (and I couldn't think of a mechanical change that would prevent the issue). 

What about the controls felt odd to you? Personally I am not completely happy with how dropping the pieces works, it is faster then I would have liked and I think it would be better if holding it down did not persist when a new piece spawned.


Thanks for the comment and for paying!

Submitted(+1)

I believe it felt odd to me because most tetris games I play have a different layout. "Up" is usually instant drop, "Down" is fast drop, and then there is an "A" button for rotating clockwise and "B" button for rotating counterclockwise.
Tab is fine for swapping boards. I would have also like a "hold" for blocks but it definitely isn't needed for a game jam.

Just to throw out an unsolicited idea, maybe what have happened is that the "weight" of cleared lines stayed on each side to force you to balance the boards even when you are good at tetris (there would need some extra coding and visuals to go with it, and I know that I was already rushing to finish my own game so calling for extra work feels a little hollow lol).

Developer

I kinda like that idea, and overall it wouldnt be that hard to implement, I may have to try it and see how it feels. I did intentionally choose to have clearing lines drop the weight, I liked having the possibility of clearing a set of lines throwing the weight off enough that the game ended because of the balance. That exact scenario is why I picked the weight numbers that I did.

Submitted(+1)

Neat! My only nitpick is how you can't hold down the keys for horizontal movement and how there is only one rotation key.