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Very interesting idea! I think the smartest design decision on display here is the auto-movement of the player, placing the mechanical focus of the game on manipulating the size of the pillars. I think the inclusion of a "freeze time" feature would grant players the time they need to think about the solutions to these puzzles, as right now it can be difficult to think while also accounting for the main character's changing position. Great work overall!

thanks for the feedback and for playing. Some sort of slowing time would have been useful definitely. The player can always pause to think but it’s not a very robust solution.