Adjacent does not include diagonals, furthest away means the farthest living non-cat target
Ethan's Byproducts
575
Posts
12
Topics
114
Followers
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A member registered Apr 01, 2016 · View creator page →
Creator of
A procedural series of murder mysteries where one of the cards you're dealt is the killer!
Puzzle
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An endless puzzle game in which you must defeat an even-more-endless supply of Jeremies.
Puzzle
Blast your way through tough bosses in a break-neck mix of pinball and bullet hell.
Action
Chaotic arcade action where your missed shots become obstacles!
Play in browser
Strategic wizarding roguelite where every step you take is a tactical maneuver!
Strategy
Play as a turn-based RPG's ui elements in this quirky take on strategic combat.
Role Playing
A small, open world platformer with chaotic physics-based combat.
Platformer
A puzzle-roguelike about managing a very hungry group of animals.
Puzzle
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A society management deck-builder where your cards are little dudes and they are not easy to keep happy.
Card Game
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Launch little balls every third time you move in this charming puzzle game!
Puzzle
Play in browser
A relaxing puzzle rogue-lite about rearranging sentient orbs and hoping they don't kill each other.
Puzzle
Relaxing fishing meets chaotic bullet hell in this cartoony adventure across a troubled galaxy.
Action
Get annoyed by your extremely picky second head in this short rogue-lite run n' gun platformer.
Platformer
A charming RPG-platformer hybrid where you may or may not have accidentally ended reality.
Role Playing
A short rogue-like about putting together the perfect costume, and using it to kill things.
Action
A young boy explores his grandfather's house, uncovering the twisted monstrosities that reside there.
Adventure
A brief puzzler with horror elements about a clone in a sinister research facility.
Puzzle
A post-apocalyptic turn based musical RPG. Play as a once-great drummer in a world without music.
Role Playing
Mysterious extraterrestrials task you with operating an ordinary smart phone.
Adventure
Recent community posts
Very interesting idea! I think the smartest design decision on display here is the auto-movement of the player, placing the mechanical focus of the game on manipulating the size of the pillars. I think the inclusion of a "freeze time" feature would grant players the time they need to think about the solutions to these puzzles, as right now it can be difficult to think while also accounting for the main character's changing position. Great work overall!
Johnny Hardball: The Final Rebound comments · Replied to GooseStranger in Johnny Hardball: The Final Rebound comments
Johnny Hardball: The Final Rebound jam comments · Replied to Bad Piggy in Johnny Hardball: The Final Rebound jam comments
Johnny Hardball: The Final Rebound jam comments · Replied to GameDev&Design in Johnny Hardball: The Final Rebound jam comments