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The boss has 70 health, and it's easier to kill if you explore the dungeon before taking it on straight away :) Adding lots of content was tricky with a time limit, so I only made 4 basic enemies and a few room variants. Scaling up and down can be super helpful if you can do it right, especially in the boss area. I'm glad you gave the game a shot, though. Thank you for your feedback!

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Why do you assume I took the boss on straight away? I got health and dash options, but no damage. And you can say, it had 70 health, but I attacked it 4 times per cycle for at least 15 cycles (I had a lot of health) with a dagger, a few of which I was big for, as said before. The reason I criticise the lack of enemy variety, is not to say you should have created more enemies, but that the floor is too big for the number of enemies you made. That is also the reason I wanted to see the boss, instead off face the 20 th room of samey enemies.

Fair enough! Thanks for your ideas. I'll remember them when I'm making the post-jam version :D