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Don't you hate when you're playing a puzzle game and then you accidentally killed the sun?

I liked the presentation, very clean and very cute. However, as a puzzle game the mechanics were a bit unclear. It's hard to visually what will happen when you apply the effects of a card to a Glorb (what is that name), and the physics interaction between Glorbs are also a bit counter-intuitive at times, so pretty much the only way to see the result of an action is trial and error, which is fine but really not ideal compared to being able to visualize the puzzle in your head and "click" everything together.

Yeah there's definitely some unpredictability because of the weird physics issues, I tried to help with the visualisation thing with the selection indicators but it's definitely not perfect...