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Quality over quantity. this game has a lot of stuff: mechanics, places, items, etc. But the end product is quite boring. Not gonna lie, the art and sounds are amazing for a jam game, but the price of items doesn’t make sense, if you are using price as a way to ensure you can’t get a strong item early, make sure you can’t get that price.. for example the first thing I did was climb to the top, get the 50 scales, then bought whatever I wanted. I like the fact that you went with the climbing meaning of scaling, and even included scales as a currency! Pretty cool

Overall, nice entry, has a lot of strong points, the art, the sounds, the size, just tone it down and focus on perfecting few stuff instead next time.