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(+1)

Fantastic idea, great take on the theme, and a brilliant execution. Thank you for spending your weekend in (I can only imagine) a very hard battle with window managers and viewports, you've made a thoroughly enjoyable experience. More details:

Presentation: Simple, I LOVE the window bobbing up and down, such a nice touch, and the sound controls sitting there were brilliant. Sound design was excellent and effects felt satisfying.

Mechanics: Nice introduction of each mechanic. I got a little confused about what the icon for "window that scales the character too" was - but only for a minute or so, and then with enough fumbling around, I got it. Maybe introduce that in a puzzle where the player is forced to accidentally discover it, and make it glow, to show them what it's doing? Not sure, just nit-picking really. 

I'd love to see other aspects of windows explored - opening new ones? Minimising them? Jumping off context menus? The possibilities are endless.

Overall, it's got the quality of a fantastic gamejam game: my immediate thought at the end was "MAKE MORE LEVELS!!!". Great job guys.

(2 edits)

You're absolutely right about the problem with the introduction of the "scaling" mechanic. We also found out it was quite difficult for our playtesters to understand it as well, but sadly we didn't have enough time to figure out a better way to introduce that mechanic.

Thanks for your comment, and thanks a lot of playing!