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(+1)

Hi, 

The Pro version has 8 banks for each part of the resources (code, sprites, map...) and you can switch banks in runtime using `sync()` api (https://github.com/nesbox/TIC-80/wiki/sync). Therefore, in total, you have 64K*8banks=512K of code.

Another thing, I think it's not a good idea to store bitmap data directly in the code, a better way would be to store it in the map section and load on start using `mget()` api, or there is another trick, you could save your Logo as a cart cover (using F9) and it will be shown on screen at first frame, just don't clear the screen, this game https://tic80.com/play?cart=139 uses this technique.

btw,  your game looks awesome! :)

(1 edit)

Nesbox, Thanks!
I think "mget()" is awesome idea for my future projects, but I need it now for my big map in the current project.
But I don't know how to save data image right in tilemap sectors in edit mode.

Idea with logo is Cool too! Your link isn't working for me but I try to open in other way: https://tic.computer/play?cart=139

I really wanna to find editor like Tic-80, for my middle indie games with many memory (10-20mb) for sprites,
with very very easy way for programming like Tic-80! Tic-80 is very easy for me.
Just for Example - "Love2D" is very hard for me, there's so many operators and I'm not so good programmer to work with it.

(+1)

Maybe we will develop  an IDE like TIC without any limitation one day, who knows...

Thank you.

Sounds cool! :3