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(+1)

Awesome concept that, given the time constraints of this jam, was put together pretty well! Definitely could use a bit of polish, and some nice music and/or sfx would probably have brought the whole thing together, but as it is it was still pretty fun to play through!

The control scheme combined with how the physics interacted with your character definitely is something I would have done differently, though. If you work on it further after the jam, maybe check those collision masks so the lasers aren't pushing you back. I would also have probably made the player node a child of the ship so they're not colliding with each other in ways that inhibit movement on both sides.

All in all awesome work though, especially for a solo dev if I understand that right from your game's page!

Collision masks is a good guess, but its actually me hard coding that recoil... oops! Physics was indeed something I had to wrangle with throughout this jam.

And yeah, I am a solo dev! So, polishing these is definitely something I will be practicing.

Thanks for playing!