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Thanks for the comment! I can’t do anything but agree with you.  I’m definitely planning an update in the future with complete graphics, juice, bug fixes, balancing and as mentioned, a rework of the water mechanic. Although, I need a break from game dev for a while after these intense days. The text over the enemies was a placeholder health display that I didn’t bother removing since I didn’t want to risk having any null reference errors that could completely break the game when I was so close to submitting. It’d be an easy fix, but I had other priorities.