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(3 edits)

You encountered all of the issues i know of haha, sorry for that. The spacebar to interact decision could have definitely been changed, ive noticed people have been mentioning that as an issue a lot. The sail landing was hard to make work right, and the current implementation certainly is buggy. If you want to reset your save, I'm pretty sure its in "%APPDATA%\Godot\app_userdata\Sail" and you can just delete the "save_data" file. But yeah- thank you for leaving a detailed review! it really means a lot and will be super helpful if we ever decide to finish this up


About your closing note - it certainly is very personal, I have enjoyed sailing a lot throughout my life. To translate the serene feeling from that experience into a similarly meditative game is so rewarding, i hope to make more games in the future that capture that feeling.

(1 edit)

Thank you for letting me know how to reset the save file. I wanted to give it another shot.

However, within the first 30 seconds I encountered a bug that made laugh a lot, but every time I got back on the boat it happened again. So I deleted my save a third time and  tried again, only to have it happen again.

(This bug can be replicated by moving the ship forward from its starting position along the coast, turning right while keeping close to the coast, the vessel will put it's anchor down automatically for being too close, lifting the anchor will cause the vessel to spin extremely violently).


As soon as I stepped back on the vessel it launched the character straight into the sky and all I could see is blue.
Very funny, perhaps I am not meant to be a sailor haha.

I'm glad other people have been able to enjoy it, I did enjoy the contemplative moments between islands.