First of all, very neat gameplay loop, I really enjoyed having to coordinate my team with backline attackers that have high attack and low defense, and frontline attackers to tank. Only real issues I had were that the "start combat" button displays right next to the itch.io ui when you aren't full screened, and when you pick a new unit from the rewards, and then choose to deny it, it just moves on and you get 0 rewards. I would've liked a downloadable version as well. I also think that EXP share could be a rare, but very helpful upgrade, and I don't think a max-level animation is really necessary after the first time as it just kinda slows the pace for something you already know. That said, these are all nitpicks, and this could absolutely be the basis for a great roguelike with really cool combat mechanics, and where it is now is very fun! Props to you!