Fixed the discord link hopefully, don't know why I used a different one on the itch page and not the permanent one I use everywhere else, also I've tried it on Linux through Proton and that seemed to work really well. I also haven't really run into the stuttering myself. Thank you for the feedback!
CutieMonica
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These mechanics get surprisingly fleshed out and intricate in so few levels, and I'm absolutely here for it! Super nice vibes, fun puzzles, and funny snake cats. Would've liked an undo button as it feels a bit punishing having to redo the entire thing for making a single mistake. Otherwise, super solid game, actually started pushing my brain quite a bit quicker than any other puzzle game I've played this jam so far, good stuff.
Neat game, definitely needs some work though. Namely the dice rolling to change the size of things feels rather unimpactful, you either make yourself big or make the enemy small and it doesn't feel like I got incentivized to do much else, making the combat pretty repetitive. Ace visuals and style though, could absolutely be a lovely RPG experience with more work on the mechanics!
Really sick game, kinda wish the dash did damage and that it was a bit more dynamic (having little or no knockback on hits feels a bit strange, I feel like it'd benefit from being a bit slower but having more impactful hits). Still, cool wave-based arena game, definitely like the balance of bigger hitboxes when you're big but being harder to hit when you're small.
Super cool idea, gets pretty stressful pretty quickly, but it's a pretty fun fusion of PvZ style tower defense with tetris, and that's kinda awesome. Would like if clicking on enemies didn't take as long as it gets pretty tiresome to do and kinda hurts my hand a bit, but otherwise, still really great and definitely something I'd like to see explored further.
Really Really cool game, wish the browser version didn't default to opening with part of the screen cutoff, but it is what it is. I quite liked the format, dungeon crawling at a quick pace, looking and killing things, though I think enemies should take quite a bit less knockback since mashing the arrows makes them pretty much unable to touch you. Really charming and neat game though, hope this becomes a full thing!
Really neat, creative game, this is the video game equivalent of the lion ladder in the every pokemon vs one billion lions argument. I really liked it, and I think with some extra mechanics on top of using your past lives as platforms (and maybe a life counter so it's not super busted LOL) this could easily be a fully fleshed out puzzle game. Props to you!
Really neat idea for a game, I enjoy the concept of building out a level mid-playing it, just a few things to note, namely that the character feels incredibly sluggish, would like if they felt a bit more snappy to control. Also, most of the mechanics feel kinda poorly communicated, I would've liked a tutorial that properly goes over what you can do and what objects do, as most of that is just buried in the description. Otherwise, definitely has the potential to be a really great game, excited to see where it goes in the future!
Really cool, this would go hard as a flash game in 2008. It's a solid time, felt nice sneaking around people to try and grab em, and it's just overall a really moody, fun puzzle game with horror undertones. Would like more variety and especially more strategy (since after you start breaking walls it's basically a free win), but this is a great base for a game!
Pretty nice little puzzle platformer, character feels good to move around with and the way you use scale as more of an obstacle than an advantage is pretty clever. Would like to see a very noticeable visual animation for the laser firing since it can be pretty hard to parse when it'll go off, but otherwise pretty great time!
Very nice, very creative puzzle game, love music and rhythm based challenges and this has that in spades. Unfortunately it seemed to lag every time I pressed the play button, which threw off the rhythm and made it kinda hard to tell what I was doing wrong (might be an issue with fullscreening, not sure). Didn't really run into issues besides that though, definitely a fun and polished experience!
Really nice game, love beating scores and having to think about not just the shapes' rotation, but also the time I place it and how its lines might affect other shapes. Only suggestion I have is to have a preview of where your lines will go before you place down the block (it's pretty clear already, this would just make it easier to see where it gets blocked), and have a "Next Level" button after clearing it. Great work, lovely relaxing vibes, and all around a fun puzzle game!
Really fun concept, incredibly polished with really great animations that have a ton of sauce, and quite good execution! Just a few notes. Namely, I think it'd be nice if whenever you were aiming at a block, it'd show an outline of how big or small it'll grow when you hit it, since blocks with the same textures can grow to wildly varying sizes, and it would help with planning (especially when you need to shoot at a block that'll fall under a platform you're directly below). Also, occasionally when I grow a block while standing on it I'll just clip to the right of it and fall off, sometimes dying (Also why the heck is the landing sound so WET) . Otherwise, really really good game, definitely a very fun, polished puzzle platformer and I really hope this concept gets furthered into a full game!
Neat idea, I like the concept of an arena shooter where you're constantly changing and building on the arena! I'll say though, the UI felt pretty hard to navigate, even after reading through the how to play several times I still had no clue why I couldn't place stuff down, and figuring it out felt like trial and error. Would like a more interactive tutorial that properly explains the mechanics a bit more in-depth. Definitely has a ton of potential though, and the core gameplay loop is very solid. Nice job!
first game to cause me physical pain of the jam, that's an achievement i feel
For real though, quite nice vibes, the way everything comes together to support the dialogue makes it both pretty intriguing lore-wise with a backbone (haha) of comedy. It might sound kinda contrary to the point, but I do think an accessibility option to use the scrollwheel or drag the cursor instead of just clicking would be nice, as it did genuinely give me a hand cramp lol. Still, definitely a nice game for the feeling and vibes alone, and the voice acted lines make it way greater than just a clicker game, good job!
Really cool idea, reminds me a lot of Crypt of the Necrodancer with rhythm mode off, though I'll say the difficulty felt like it spiked with Slime Rancher, and figuring out how the big slimes move is really difficult and feels kinda arbitrary. Maybe visualizing their sight lines then showing where they'll move once you're in that sight line would ease that quite a bit and make it more strategic rather than trial and error. Still, super fun puzzle game/dungeon crawler, I enjoyed it quite a bit and it felt super polished!