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Oh no, sounds link a buffer alignment issue (probably your position is getting interpreted as the amount of hits received this frame)

This is my first time working with compute shaders in Godot, so I would appreciate if you could give me a little more information about this bug, so I can avoid it in the future. Can you give me your system specs (CPU, GPU, OS)? If you are not comfortable sharing this kind of info, that’s also fine, it would just help me make my games a little better 😄