The game feels very nicely polished which is impressive for a gamejam. Everything from the visual to SFX to gameplay vibes came together very nicely! I got my controls mixed up a couple times, but that's not a huge deal.
Personal preference wise, I found the gameplay loop to be an interesting concept, but not quite for me. The best way I'd describe it is the context switching didn't feel very cohesive to me. I'd be getting into clearing a level, then I gotta wait for this wagon to fully go down and play Pokemon Snap for a while with mana collection... The two aspects felt distinct and fun in their own ways, but I personally would've preferred getting the time to invest myself in one.
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Thanks! =D I get that, I feared it might be a problem, but well once you are committed to an idea in a game jam haha! Regardless for the future, maybe it would be more fun if the player has control at which point they play the cart and when they play the town puzzle? That way it might feel less disruptive and give control to the player.