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Wizarchitect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1192 | 3.783 | 3.783 |
Creativity | #1398 | 3.630 | 3.630 |
Overall | #1550 | 3.471 | 3.471 |
Enjoyment | #2497 | 3.000 | 3.000 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a wizard scaling, moving and rotating buildings around to reorganize towns!
Development Time
96 hours
(Optional) Please credit all assets you've used
Font: Dumbledor
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Comments
Hey! Another submission with a portmanteau of "Architect" in the title! (Although I liked Inky's title suggestion too)
I like what the game is trying to be, but I feel like during the puzzles it's hard to tell what state I'm in and how that differs from what state I'm supposed to be in. In the tutorial I didn't realize I could grow the building one more "notch" because I guess I wasn't giving it enough room to grow? Then in the first "real" level I felt like I had everything in the right place but maybe I was off by a grid square? I couldn't really tell because I didn't have a good frame of reference from my top-down slanted perspective.
I look forward to your post-jam build if you choose to do one!
Really fun concept. I think the mana system conflicts with the rearranging the buildings stuff. It's a shame because I really enjoyed that part of your game!
Hi, you queued your game in my stream and I didn't get around to playing it, sorry! Really great game, I love the puzzle aspects and the calming atmosphere, the collecting mana on the way to the next level was a really smart move but I did feel it was a bit slow. One problem I noticed is when I rotated the camera the controls didn't update and were inverted.. That's the only problem I found. Otherwise really well done game for the time you had!
Fancy game! Efficient tutorial, and the controls are surprising good for a jam, good job!
I love the idea of this one, very well done. Had a lot of fun with it. I just wish the camera was a little zoomed out on the cart right. I often wasn't given enough time to grab any crystals further out. >.<
I do like where it is going. Good idea to combine to different gameplay. Unfortunetelly the reogranising for now feels tedious. You can't move building through each other. You have to move the building out of the border to scale it up. The mana just feels like it's punishing you for missing inputs. And when the blueprint is in the top down view, it would be good to also be able to look from that perspective. However with some QoL work on it, I see it becoming something great.
Pretty powerful wizard to pick up and arrange an entire town in a few mins! nice game
VOD https://www.twitch.tv/videos/2231236180
I really like the concept behind this one, and also had a blast playing through it.
Now the gameplay was very fun alternating between the block moving puzzle and the carriage trips to slow down the pacing between puzzles, felt like I was always in the mood for more. There were some pesky bugs such as the block draging getting very hectic after rotating a building, and the Z shaped building has some goofs involving its orientation not showing up correctly on the goal pattern. Mana acting as a sort of move counter was a very nice idea to encourage you to make your moves more efficiently and think more critically. Frankly I am no puzzle game expert but can't really think of any particular feedback other than fixing the aforementioned bugs.
All in all, one of the most enjoyable games I've played this jam!
This was a rather interesting puzzle. I think I ran into a few bugs but Still an enjoyable experience none the less. A good wizard is never late, nor early... He arrives exactly when he is needed!!
Streamed on today's livestream!!
Really cool concept! The performance on the browser version is definitely rough though, but I'll check out the windows version!
Fun take on a tetris.
It was a bit buggy especially the resize mechanic. I think it prevented me from scaling something if it would cause collisions but it was hard to tell how much free area I had to make since the camera is so zoomed out. If the resize fails, maybe you can flash the color of the tiles that would need to be free in order to allow resizing a city.
A lower zoom in limit would be nice too.
Visuals and SFX is very polished. Overall it's a solid entry,
Thanks! Also for the curious suggestions! The reason for the zoom limit was to prevent the camera from clipping into buildings, but maybe there’s something that could be done to prevent that.
Very good take on the theme, the visuals are gorgeous, the gameplay is pretty good, well done overall!
A little issue : sometimes buildings woud not scale down without reason
Love that there were two types of gameplay! Very unique :D Cute concept and execution - great job! :)
lovely idea, cute puzzle game! I liked the mini game between levels - although some mana crystals are out of the viewport? perhaps a way to collect more would be to be able to move the camera around or something :)
I had an issue in one of the levels (one before last, I didn't get the name, which I guess doesn't help you if they are randomly selected!) where a yellow building wouldn't move into a gap even though it had space. I ended up running out of mana because each click counted as a movement but the building wasn't moving :(
Found it a bit buggy in fullscreen mode ? Weird. But I figured that out and afterwards had alot of fun! I think that the mana mechanic seemed a bit burdensome: I think making it just a "You may do this many things in this level" would be better, rather than it carrying through.
Love it! Great puzzlegame, mana collection and resizing with rmb open popupmenu of browser...
nice !!! for me personally, would work better as a puzzle game where you have a set number of mana, ie the minimum possible mana u need to complete the level, and then also have an undo button, and you must figure out the most optimal way to complete the level. but really fun concept!!
nice !!! for me personally, would work better as a puzzle game where you have a set number of mana, ie the minimum possible mana u need to complete the level, and then also have an undo button, and you must figure out the most optimal way to complete the level. but really fun concept!!
It would be even more fun if players could change the view 360 degrees! I really love the gemstone collecting scene.
Interesting concept, I liked the little minigame thing between levels. It was a little hard to tell which buildings were which based on the map.