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Well executed game! Definitely didn't feel the theme was integrated as strongly as it could have been. Maybe some little dialogue blips to clue you into the fact that you're inside a giant robot would be helpful.

(+1)

The original plan was to make the level design be more emblematic of the insides of a robot. Have big columns stretching down that you need to navigate (the legs), etc. Then some gradual hints with a big reveal at the end! But game jams and scope... aren't the best of friends. Hopefully when we come back around to revisit this we can tighten up the theme integration. Thanks for playing!