This is such a cool idea and this is a great first stab and implementation. Given the scale of all this, it's impressive what you were able to achieve in just 96 hours. Pressing R to toggle between the map creation and platforming parts felt a bit awkward. I wonder if there could some condition the player has to fill to go between modes, something like finding an exit in the platformer and placing down a block on a specific tile in the map creation mode. I could see this being really fun with just more stuff (more enemies, power ups, sounds, polish, feedback, etc.) to make it a full on roguelike.
Viewing post in Power Tower jam comments
Such kind words. Thank you! I'm glad you liked it and I agree with everything you say. The R to toggle was due to the time limitations. I had considered having the switch be automatic, but it would've required some more elegant design (to allow for more than one room to be built per selection) and robust code (with advancement triggers) that I didn't have time for. But maybe in a post-jam version.
Thanks for playing <3