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very cool concept, ended up with basically a bazooca lol

the best:

  • can improve my char as i want, made a glass cannon char;
  • infinite levels, great coding!;
  • can fuse weapons or use a smaller faster gun, great freedom;
  • destructibles are always fun!
  • big bosses!

improvements:

  • make it easier to understand the game inside the game, i had no idea what the white/black lights were
  • maybe make the player progress faster? the pacing is a bit slow for a jam(for my taste)
  • maybe the ability to sprint and use stamina?


impressive work, as always! congrats!

(+1)

Thanks man, I'm glad you've enjoyed it! 😁

Indeed, the improvements are solid:

  • We didn't have any tutorial in the game as it was mostly based on knowledge from Elden Ring (less the guns xD)
  • Yes the progress was too slow for a jam. It's again quite similar to Elden Ring's progress but Elden Ring is a game were you spend many hours unlike a Jam game so, that was a bad reference on our part for that one 😅
  • Ho you can sprint with left shift, and jump with space. That was on the page but not in the game, which brings us full circle to the first point. In game tutorial. Noted.