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A jam submission

Elden Gunz (GTMK 2024)View game page

FPS Souslike Procedurally Generated! Fight your way through expanding levels as you fuse your weapons to get stronger!
Submitted by AZAR Majed, Soul-Knight โ€” 6 hours, 19 minutes before the deadline
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Elden Gunz (GTMK 2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#30402.8553.083
Style#38372.7773.000
Overall#38452.7773.000
Creativity#44132.7002.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
As you progress, the rooms generated get bigger and the amount of things generated increases. The generated mobs also scale with your level as the game progresses. On another point, you can merge the guns together to make them stronger (which is also scaling).

Development Time

96 hours

(Optional) Please credit all assets you've used
- Free Fonts from 1001fonts.com
- Free Music from opengameart.org
- Free SFX from freesound.org

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Comments

Submitted

Haha, U can miss the gun early and completly miss alot of the gameplay. But playing for real was a blast. 

Developer

Damn. We really have some work to do on that tutorial ๐Ÿ˜…

A good fix for missing the gun in the first room could be to have the teleporter disabled until you take the gun.

But hey other than that, we're glad you had a great time playing our game! ๐Ÿ˜

Submitted

very cool concept, ended up with basically a bazooca lol

the best:

  • can improve my char as i want, made a glass cannon char;
  • infinite levels, great coding!;
  • can fuse weapons or use a smaller faster gun, great freedom;
  • destructibles are always fun!
  • big bosses!

improvements:

  • make it easier to understand the game inside the game, i had no idea what the white/black lights were
  • maybe make the player progress faster? the pacing is a bit slow for a jam(for my taste)
  • maybe the ability to sprint and use stamina?


impressive work, as always! congrats!

Developer(+1)

Thanks man, I'm glad you've enjoyed it! ๐Ÿ˜

Indeed, the improvements are solid:

  • We didn't have any tutorial in the game as it was mostly based on knowledge from Elden Ring (less the guns xD)
  • Yes the progress was too slow for a jam. It's again quite similar to Elden Ring's progress but Elden Ring is a game were you spend many hours unlike a Jam game so, that was a bad reference on our part for that one ๐Ÿ˜…
  • Ho you can sprint with left shift, and jump with space. That was on the page but not in the game, which brings us full circle to the first point. In game tutorial. Noted. 
Submitted

Congrats on your submission! Nice idea and concept, and nice to see u here again in this jam ^^

I've died too soon, seems like I am very bad at 'paintball' in real and virtual life lol. but I've tried and liked this game =)

Developer(+1)

Thanks! ๐Ÿ˜

Indeed shooters aren't for everyone so we understand. We're glad you liked the concept tho! ๐Ÿ‘

Submitted

Nice concept, well done!

Developer

Thanks man! We appreciate! ๐Ÿ˜

Submitted

cool fps shooter!

Developer

Thank you! ๐Ÿ˜

Submitted

Interesting Concept, enjoyed playing the game, but most of mechanics feels like they useless. For example upgrade system. I mean, yes, you can upgrade your stamina, health and power, but I didn't feel this upgrades at all. I think it would be better to on adding content and interesting situations instead this system.

Also, all guns feel the same way. It would be nice if there was difference between them, like for example some guns show two projectiles with different angle. That would make picking up new gun a viable option, cause now you either fuse guns, if you have enough stamina to use it after, or leave new gun and never come back.

Developer

Hey, thanks for the feedback man! Indeed, you're right. This game needed more time in the oven before it can be released but hey, we were a little over confident with the 2 additional days to work on it.
The leveling system wasn't balanced enough to feel a real difference. In Elden Ring the jumps aren't that obvious either but it's a game that you play for hours but this game is probably like a few minutes of gameplay before you move on, so that's indeed time that could have been used for something else.
For the guns actually we had plans to have different powers, like:
- Poison bullets for damage over time
- Freeze bullets to slow down your opponent
- Bleed bullet for damage over time
This kind of stuff. But we were only able to prepare the basics of the system. Even in the environment, we had plans for other hazards, like poison swamps for example xD.
Next time, we'll go for something less ambitious tho.

Submitted

Nice game ;)

Developer(+1)

Thanks man! ๐Ÿ˜Š