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Elden Gunz (GTMK 2024)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3040 | 2.855 | 3.083 |
Style | #3837 | 2.777 | 3.000 |
Overall | #3845 | 2.777 | 3.000 |
Creativity | #4413 | 2.700 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As you progress, the rooms generated get bigger and the amount of things generated increases. The generated mobs also scale with your level as the game progresses. On another point, you can merge the guns together to make them stronger (which is also scaling).
Development Time
96 hours
(Optional) Please credit all assets you've used
- Free Fonts from 1001fonts.com
- Free Music from opengameart.org
- Free SFX from freesound.org
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Comments
Haha, U can miss the gun early and completly miss alot of the gameplay. But playing for real was a blast.
Damn. We really have some work to do on that tutorial ๐
A good fix for missing the gun in the first room could be to have the teleporter disabled until you take the gun.
But hey other than that, we're glad you had a great time playing our game! ๐
very cool concept, ended up with basically a bazooca lol
the best:
improvements:
impressive work, as always! congrats!
Thanks man, I'm glad you've enjoyed it! ๐
Indeed, the improvements are solid:
Congrats on your submission! Nice idea and concept, and nice to see u here again in this jam ^^
I've died too soon, seems like I am very bad at 'paintball' in real and virtual life lol. but I've tried and liked this game =)
Thanks! ๐
Indeed shooters aren't for everyone so we understand. We're glad you liked the concept tho! ๐
Nice concept, well done!
Thanks man! We appreciate! ๐
cool fps shooter!
Thank you! ๐
Interesting Concept, enjoyed playing the game, but most of mechanics feels like they useless. For example upgrade system. I mean, yes, you can upgrade your stamina, health and power, but I didn't feel this upgrades at all. I think it would be better to on adding content and interesting situations instead this system.
Also, all guns feel the same way. It would be nice if there was difference between them, like for example some guns show two projectiles with different angle. That would make picking up new gun a viable option, cause now you either fuse guns, if you have enough stamina to use it after, or leave new gun and never come back.
Hey, thanks for the feedback man! Indeed, you're right. This game needed more time in the oven before it can be released but hey, we were a little over confident with the 2 additional days to work on it.
The leveling system wasn't balanced enough to feel a real difference. In Elden Ring the jumps aren't that obvious either but it's a game that you play for hours but this game is probably like a few minutes of gameplay before you move on, so that's indeed time that could have been used for something else.
For the guns actually we had plans to have different powers, like:
- Poison bullets for damage over time
- Freeze bullets to slow down your opponent
- Bleed bullet for damage over time
This kind of stuff. But we were only able to prepare the basics of the system. Even in the environment, we had plans for other hazards, like poison swamps for example xD.
Next time, we'll go for something less ambitious tho.
Nice game ;)
Thanks man! ๐