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Enjoyment: I guess this game is very faithful to actual arcane cranes in that it's literally impossible to grab the object you want. At one point i grabbed some random ass rubik's cube and put it into the win zone, which was honestly more fun than the actual objective.

Creativity: Not the most creative interpretation of the theme. Then again the two first games I rated for this jam were infinitely worse in that department, so not the worst.

Style: Perfect. I could see a winning game from this jam looking like this. Literally the best thing about this game by a HUGE margin. I also got all the references in the 3D models you used ; )

Sound design is.. uh. torture. Especially for my autistic noise-sensitive ass.

Overall, this is the first game in my queue that actually looks like effort was put into it. Even if I honestly didn't really like it. I look forward to seeing what you'll turn in next year : )

Hey! Thank you for the in depth review :)

Thank you so much for the kind words on style! I put a lot (maybe too much time) in that, and it’s nice to see it being received so well!

I thoroughly agree with you that, despite being intended to be challenging, the game in its current state is too difficult. As for the sound - well, yeah, I agree too, it is currently just a (too) chaotic soundscape.

Next weekend I will spend some more time on the game again, and implement better fitting, less overwhelming and more satisfying audio, as well as balance the difficult and tidy up the physics/controls.