Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

The controls where re coded last second because of a bug on the unreal engine. So we plan to change the controls. The aim thing is a glich where you have to apply the mouse sensitivity in the settings and we didnt have time to fix it sadly, so if you want to try it out again, go into settings, set the sensitivity pretty low and apply. But in my opinion the aiming is not that necessary for the game play. Also thx for the complement on visuals, I JamesKosmo, made the visuals and animations for this game within the time period so everything visual was rushed.
Also, yea, the game would play 100 times better with a controller but sadly we had no time :(

well, the aiming is a bit necessary for gameplay, seeing as it’s nigh impossible to point the character in the right direction with the movement keys alone!

but still, I’ll fiddle around with the mouse sensitivity, and give it a second go.

(+1)

welp, thanks for letting me know how to actually aim, but even then, the controls still felt very, y’know, off.

(anywho, unrelated suggestion - you might want to consider making the J&I intro splash screen thing a little bit shorter, or make it skippable. did get a bit bored waiting for it to be over so I could get into the game)

(+1)

I totally agree with the logo thing, it was added last second by the other person working with me and i suggested to make it skippable but there was no time. For or other game on ich we made it super short so we had no complains and we should've done the same here, even i get bored of it and i even click my mouse or press space bar thinking it will skip lol.