if you want play our game and leave us a comment!
IsNJs
Creator of
Recent community posts
I totally agree with everything specially with the intro animation! But you can just read my answer to the other comment about that. We planned to have more particles and screen shake every time the player hit someone but we run into a huge issue with unreal engine that
basically disabled WASD movement and we had to make a whole other system last second, so we miss a lot of the " JUICE™ ".
The LvLs where also kind of rushed and the "funny" thing is that lvl 7 was supposed to be the last lvl, but the main developer of the game didnt have time to change the order. And i totally agree that the lvls dont really use much of the scaling feature expect for a couple of lvls, this was our first ever game jam so we where kind of bad with time management, specially with the whole wasd movement issue. Also the projectile can be helpful at higher lvl play, if you want to optimize dmg, but you dont need it at all in casual play sadly.
Btw if you want to see the whole game, i have a video of an awful speedrun i did :
One last thing, the animation was made a while ago for or other games, so we thankfully didnt lose any time on that, but the developer added it last second and didnt make it skippable due to time.
The graphics are awesome! The gameplay can get a bit stale though if you get too overpowered, i guess that is the purpose ? But i found my self just getting everything every time, maybe the trade offs should be more brutal, but loved the idea with the " pick your own poison " type of game! Great work!
The game is a bit weird, I just tried to get all achievements, but got bored, if this game was made by one or two people new to development, then cool! But why did so many people work on this! The gameplay needed a lot more work! But the art style is extremely good! I really liked how the game looked, and whoever made that image/cursor for the game great work! The hue shifting looks super good! Maybe a bit of shine in the axe head it self would make it look even better!
Super cool idea, but i feel like having more rhythms would make the game less repetitive. And i found my self looking to much on the pentagram and notes instead of the cool looking enemies. Also the cursor is way off, so remove it completely since you use a bow so you can hit your shots through trial and error., or just put it in the right place, no need to be in the middle. This was one of the best looking games i saw! Great job on that, also nice music!
Really cool game! But, it is kind of glichy, so maybe having a restart lvl feature for the area that you are on would make this game way more fun! Also the graphics need a bit more work and the fact that the camera gliches through the player model is not great, but cool game! Maybe throwing a shader to make it look older could just fix the graphics issue.
As a wise man once said
"Slap a filter OHHHH Slap a filter on it"
- A wise man