Thanks for playing! Glad you like the visuals. Our artist, Grace, does not have an itch account but has seen all the comments about the art and is blown away by the response—it’s really appreciated.
One of the many things we had to cut due to time constraints was some smaller, more introductory bosses before you fought the dragon. We wanted the bosses to be hard to sell how overwhelming these threats were; I think we did succeed on that, but since the dragon was the thing that we decided to focus on, the difficulty curve of the game became a 90 degree wall. A more robust tutorial/difficulty curve is something we plan to polish up as we keep working on the game post-jam.