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A jam submission

Lizard LegacyView game page

Saving the village one spear throw at a time
Submitted by StolenQuotient2, LotSeven, kdfchse, Antigluon, Astroclones — 1 hour, 9 minutes before the deadline
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Lizard Legacy's itch.io page

Results

CriteriaRankScore*Raw Score
Style#26173.2113.211
Overall#30913.0003.000
Creativity#32853.0533.053
Enjoyment#34312.7372.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The dragon is much much larger than the player (physical scale), the generational effort of the town of lizards to defeat the dragon (time scale), the item collection and upgrades (dragon scales), climbing the dragon to hit weakpoints (scale as a synonym for climb)

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits.

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Comments

Submitted

I died so many times. I contemplated quitting but I had to pull through! It is very hard. I’ll give you that.

Submitted(+1)

I probably died around 50 times, but I managed to slay the dragon! I kinda wish the player had some health instead of dying after a single hit. Then again, the player is a tiny lizard, and a single hit from a flying boulder or fire breath would be fatal. At least the dragon doesn't regenerate health after every battle. 

Submitted(+1)

Nice game! There are a few bugs here and there but its a very good game overall. Looking forward to playing more of your games in the future!

(+4)

tremendous! i lived, i laughed, i died, and i killed a dragon. all in all a great time thanks for the fun

Submitted(+1)

Very fun. I really like the oldschool aesthetic. I managed to kill the dragon :D. Fore some reason the shop didn't allow me to buy 3 of the 5 items that it sold. Was this intended?

Developer(+1)

Glad you enjoyed! Congrats on slaying the dragon.

 Those items were grayed-out (possibly not strongly enough, whoops) because they were planned features that we were unable to get implemented before the deadline.

The music!!

I finished the game. I didn't really enjoy this, sorry.

The interpretation of the theme wasn't very creative. I read the "How does your game fit the theme?" text after playing the game, and a lot of the elements you mentioned I didn't realize were related to the theme. Like, I didn't know the graveyard meant that generations of lizards died fighting the dragon. There wasn't any text on the tombstones or whatever to make the connexion, I just thought it was a random graveyard lol. Other than that, the interpretations kinda feel shoehorned in. They don't add to the gameplay. Like using the scales to buy stuff at the shop? That's just a money system like in every single game with a money system.

Visuals were easily the best part. While some stuff like the lizard characters didn't look good in my opinion, the forest background was honestly beautiful. The death screen is... a little disturbing? lol. Seeing the "pass on?" text and then the dragon's head is like you passed on to the afterlife yet the dragon is still haunting you in hell.. hahaha

Also there were a LOT of little things that bothered me and kinda make this game look like an unfinished demo. Here's a couple:

-I got knocked so far away that the forest background just became plain gray

-I really, really often got hit, heard the sound that's supposed to mean "the armor took the hit, you're fine" and then died a couple seconds later despite not getting hit.

-You're supposed to die to get the wings and make progress? Couldn't you just go back to the shop and buy them once you got enough scales?

-Navigating the dragon is confusing. Some parts of the dragon have collisions, some are part of the background (wings, for example) but telling apart what you can go through and what stops you is impossible.

Overall, I definitely think you could've thought of a more creative way to implement the theme and could've ended up with something more memorable. You can do better than that!

Developer(+1)

Thanks so much for playing, and for the detailed reply!

Every person on our team had never built a game before this jam, and that is much of why the game feels unfinished--we spent a good amount of the jam time simply just figuring out the engine and how to build a game for the first time. Many of the things you mentioned were things we wanted to add into the game, but were constrained for time right at the end.

That being said, I know that many of us intend to keep working on the game and we will definitely take your notes into account. While it of course, sucks to hear that someone didn't enjoy the game, I am beyond appreciative of how much time and effort you put into the specifics of your review and what things can be worked on/improved for future versions of the game, and even future game jams.

(+1)

Respect. Knowing that you literally learned how to use the engine while making this makes it kind of impressive.

Also, being able to take bad criticism isn't something everyone has. Double respect.

Submitted(+3)

I was really fascinated by the visuals on my first several playthroughs. And the story, wow! Wish there could be a tutorial to let me get to the later parts of the game as currently I still keep dying under the dragon's feet.

Developer(+2)

Glad you like it! If you're stuck the signs are a hint or try the shop

Developer(+3)

Thanks for playing! Glad you like the visuals. Our artist, Grace, does not have an itch account but has seen all the comments about the art and is blown away by the response—it’s really appreciated. 

One of the many things we had to cut due to time constraints was some smaller, more introductory bosses before you fought the dragon. We wanted the bosses to be hard to sell how overwhelming these threats were; I think we did succeed on that, but since the dragon was the thing that we decided to focus on, the difficulty curve of the game became a 90 degree wall. A more robust tutorial/difficulty curve is something we plan to polish up as we keep working on the game post-jam. 

Submitted(+1)

This game has a good artstyle (with storyline!). Maybe developer can create a more intuitive tutorial scene before facing the real tough dragon; I might have too many deaths before even able to bat my eyes to the lizard hot babe. By my fifth death scene under the dragon's feet, I just realized that I can jump and harm him altogether. I also relate very much with the macOS user comment lol. Good job with the game!

Developer(+1)

Thanks! Romanceable lizards are high update priority 

Submitted(+2)

I really like the spear recall mechanic really creative and cool!!

Developer(+1)

appreciate it, thanks for playing!

Submitted(+2)

Really good idea and a fun concept... good luck with the jam :)

Developer(+2)

your name is fire

Submitted(+3)

Those rocks are annoying ha. Good effort, I like the artwork and that music is class!

Developer(+1)

dont worry the tail is more annoying. thanks for playing!

Developer(+1)

i love lizards

Developer(+1)

me too

(+3)

Overall fun game.

Looks really nice and is qick and easy to play. Good job

Developer(+1)

appreciate it!