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Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

For one of the "throw you into it" games, I was able to quickly grasp what I was supposed to do. It's the sort of game where things are simplistic enough that information on how to play isn't possible. I was also glad to see that you kept adding in new obstacles as it went on. I don't know if there are more than 8 levels, as once I beat level 8 it wouldn't let me move onto level 9. However, by that point I had seen enough to come here.

Most of what needs addressing, to me, are actually superficial things: appearances, sound, and very minor things. For example, rather than have the Next button always in the bottom right corner, why not overlay a finish screen? When you beat the level, the game is disabled as an end-of-level screen is on top. From here, players can be told how many bounces, can say they want to retry or can proceed to the next level. You can also use this chance to indicate what you think should be the ideal number of bounces for each stage so players have a goal to reach for. In short, the core gameplay is good and it's just time to pretty things up and set objectives for people to meet.

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Thank you very much for playing, for the feedback, and for this opportunity with a new feedback jam.

Wanting to create a quick prototype for the jam and due to a lack of ideas for mechanics, I decided to create only 9 levels and simplify the UI with a 'Next' button and no button to go back to the menu.

My plan after the jam is to make a downloadable demo with objectives for each level since it's difficult for me to do that in an HTML version.