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zatomeisis

47
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1
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13
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24
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A member registered Dec 18, 2021 · View creator page →

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Very good game, the mechanics are well-polished, and the movement is very smooth. A few visual tweaks to the aesthetics, and it would be perfect. Great work!

amazing work, very polished and fun

good game, maybe you need to adjust the size of the screen in the itch.io settings

good game, the UI can look better a little smaller

good game, although maybe the fence its a little slow, good job

I released this game a few weeks ago. Now I want to make some general adjustments to launch it on other web platforms, and I was looking for some feedback to see how fun this version currently is.

Good concept for a game. I feel like the play area is a bit small, and maybe you should scale the game screen size in the Itch.io settings. Quite fun and with a lot of potential.

Maybe it should be clarified that we need to play and give feedback on the games during the same time period we upload them. In last week’s Feedback Jam, I waited until the jam time was over, thinking there would be a second phase to test the games, as I’ve seen in other jams on the same topic. Thank you for this opportunity to showcase our games.

thanks fot the feedback, it´s very helpful

I didn’t have time to create a proper objective, and I think the last-minute changes I made to the game broke the collision between the enemies and the bullets from the blocks and the tower you’re supposed to defend. I’ll try to fix it now.

Actually, I didn’t play the tutorial. I jumped straight into the game and got the code by randomly opening the furniture. From there, I didn’t know where to go, so I lost all my lives trying to figure out where I needed to go to win.

Good game! As a tip for game jams, it's much better to upload the project in HTML so people can try your game more easily. You should also scale down the interface to make the text easier to read and the aesthetic assets more visible.

Good game! Some UI details are missing, like a button to mute the sounds and a message indicating the objective to win. You could also scale the screen size in the Itch.io settings; lowering the resolution makes it look better, and if someone wants to see it larger, they can use the fullscreen button.

thanks fot the feedback, it´s very helpful

thanks fot the feedback, it´s very helpful

literally the game jam says: Your game can be in any state: prototype, beta, or nearly finished

Thanks for playing. There's a bug with the targets that I need to fix; maybe that’s what happened in level 4. It can be resolved by restarting or reloading the page and selecting the next level in the menu.

Thank you for playing! I'll take the feedback for the next version.

Thank you very much for playing, for the feedback, and for this opportunity with a new feedback jam.

Wanting to create a quick prototype for the jam and due to a lack of ideas for mechanics, I decided to create only 9 levels and simplify the UI with a 'Next' button and no button to go back to the menu.

My plan after the jam is to make a downloadable demo with objectives for each level since it's difficult for me to do that in an HTML version.

Good tower defense, the aesthetics look nice, but the enemies are a bit small. I like the soundtrack, but especially the UI is the best part of the game. Maybe some instructions at the start of the first level would be helpful, but overall, good job.

You probably already know this, but you should add a collision or a limit to keep the player from going off the screen. You could divide the background into two parts: a static sun or moon, and the rest of the current repeating background. A tip, It's not necessary to place the player in the center of the screen; you could lower the ground and put all the UI at the top with a more visible aesthetic. Besides that, this type of game has many mechanics to explore and combine. Good job, Keep going!!

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Thank you for playing! Oh yeah, the target bug. For now, the only solution is to reset the ball with the R key or reload the website and reselect that level in the menu. I'll work on fixing it as soon as the jam is over.

Really fun, to be honest. The theme reminds me of Exploding Kittens. The sound effects are something I would change, but overall, great work with a lot of potential.

I played the previous version in Feedback Quest 6, and it was already a very good game with that beautiful aesthetic. The change in mechanics gives the game many more possibilities. Amazing job!

Thank you for playing! I'll take all the feedback into account for the next version.

Very fun! Maybe the player's movement needs some adjustment, but the most important thing I can point out is to clean the UI in game and on the menu so it stands out better against the background.

Thank you very much. I had planned to add transitions, but due to time constraints, I couldn't do it. Once the voting for this game jam is over, I plan to add transitions and create a downloadable version with objectives for the levels and a save system.

"I really liked the idea and the graphics. The mechanics are good, but perhaps the difficulty is a bit low now. Maybe they should spawn a little more frequently, and the player should have a few less lives. Overall, very good work."

The most confusing button is the one to skip text. I found out it was the spacebar because I started pressing everything. The rest are not much of a problem. I mention this to be more specific about what I was referring to.

"Perhaps it's a bit darker than it should be. Maybe you should look for another way to show which ability is activated. Also, it might be better to use a key combination instead of the mouse to activate it. The game has quite a lot of potential."

It's classic and looks good. It's not difficult, although I lost a lot of lives due to my mistakes. I feel that the instructions on which buttons to use are not very clear. It glitched for me on the third level when I reached the girl behind the pink thorns. Still, very good job.

There came a moment when I was trying to use the flying objects that cause damage to climb because I thought that was part of the mechanic for climbing on the platforms.

The bad part about this game is that it ends. Incredible work, very fun.

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I really like the mechanics, and it's easy to understand as the levels get more difficult. I got stuck on level 7 or 8, so I couldn't play more. I love the animation when reaching the goal, it just needs background music to be even better.

I think the jumps aren't high or long enough for some parts, at a certain point I couldn't proceed because of that. Besides that, the game has a lot of potential. The music downstairs is quite scary if that was the intention, so great job on that.

Incredible work, the art and gameplay are excellent, probably the best game I've tried in this jam so far.

Hello, thank you very much for the feedback. I was aware that you were streaming the games, and it was a shame not being able to see when you played it. Also, thank you very much to you and the other hosts for giving us developers this opportunity. I will take all the feedback from the event into account and will work on an advanced version of the game later on.

y si, la gran mayoria en esta plataforma minimamente entienden ingles asique mejor hacerlos en ese idioma, muchas suerte capo