Very few games with a millions times the budget managed to captivate me with their intro. Growth Spurt entangled me in its first 30 secs of the game.
UX could use a slight improvement. More feedback to distinguish interactable items would be highly recommended. (maybe a highlight shader on interactable items with a button prompt?) Also i initially though the floor in the tower was laval until i realized i could walk on it.
However these are just nitpicks at this point. Game has an insane atmosphere and the controls and puzzles are very fun! It's a 5/5 for me ;)