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(+1)

Very few games with a millions times the budget managed to captivate me with their intro. Growth Spurt entangled me in its first 30 secs of the game.

UX could use a slight improvement. More feedback to distinguish interactable items would be highly recommended. (maybe a highlight shader on interactable items with a button prompt?) Also i initially though the floor in the tower was laval until i realized i could walk on it.

However these are just nitpicks at this point. Game has an insane atmosphere and the controls and puzzles are very fun! It's a 5/5 for me ;)