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popped over here and i loved the game, great use of theme!! I am curious how you did success vs fail detection? Is it collider based? Velocity based? Am I overthinking this? Regardless I found a shocking amount of strategy was involved in the game play, even with such few controls. Amazing job on the game!!!

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success detection is making sure all objects are within a lower area without touching a smaller area right above the line. failure checks if any object has rotated 90 or more, or if anything touches the ground that wasn't there already. thanks for playing!!!