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Thank you for your comment! We appreciate that you took the time to play our game and write this analysis. It's true that this game is mostly aimed toward the hard action crowd more than adventure enthusiasts. Nevertheless, we hope that you had some fun when you played!

The game story is not inspired from any exising legend. The link to the  theme of Myths and Legends lies in that the player lives the legend  of the champion of Akert (that we invented), a lost soul who finds the way to  Akert, which is the mythical Egyptian underworld, where he fights against ancient gods of Egyptian mythology. 

The absence of any narration might make that hard to understand, but that was intended, as we wished to give the player the freedom to interpret his own story.

Thank you again for your time, and we are really happy to participate in this jam!

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Ah yes that was hard to understand regarding the legend, but now that I know it I think it's cool. by the way I didn't mention the fact that I liked the setting at the beginning (discovering the ruins, etc). It can be disorienting in the fog if the player takes another direction to begin with, and so the temple/pyramid can become very hard to find maybe? But the idea is excellent and the egyptian world was well rendered.

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Thank you for your kind words! The introduction scene is programmed to make sure that the player finds the pyramid after a set period of time and distance travelled, no matter the direction they follow. It would be too much of a design flaw otherwise :) But seeing the amount of comments we received about this, we will very probably redesign that part a little bit.