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Ah yes that was hard to understand regarding the legend, but now that I know it I think it's cool. by the way I didn't mention the fact that I liked the setting at the beginning (discovering the ruins, etc). It can be disorienting in the fog if the player takes another direction to begin with, and so the temple/pyramid can become very hard to find maybe? But the idea is excellent and the egyptian world was well rendered.

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Thank you for your kind words! The introduction scene is programmed to make sure that the player finds the pyramid after a set period of time and distance travelled, no matter the direction they follow. It would be too much of a design flaw otherwise :) But seeing the amount of comments we received about this, we will very probably redesign that part a little bit.