A turn-based dungeon crawler! Definitely 5* on creativity. Really enjoyed playing this one, really feels like a throw back to the OG GameBoy era.
Pros:
- It is very on theme!
- Providing an option to pivot and look in direction was good foresight! I would imagine there would be fringe cases where there was insufficient space to maneuver
- A play-by-play arrangement is great accessibility. I feel it provides an option to people who want to play and action adventure game, but prefers not to have that twitch reactionary gameplay to enjoy this.
- There were a lot of other minor touches that didn't go unnoticed! Having the light glow on both player and enemy fireballs that gave sneak preview of darkened areas, adding a gradual heal to the player, providing torches to light also serve as a good mental check-point for players in such a sprawling labyrinth.
Critiques:
- Would have been great to hear echo-y sound effects in a dungeon like this! I recently learnt that you can add "Reverb" effects to AudioBuses in Godot. so that's worth checking out!
- Would love to see this with a clear duck sprite!
- Enemy health bars would be nice too!
- If death can bring me back to the last checkpoint, that would be awesome!
Overally, a really enjoyable submission! Feels like something that would be awesome to play with your viewers on stream! Epic effort!!