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Wow! Firstly thank you so much for the thorough feedback, this is the main reason on why I want to participate in Game Jam's, I don't want to get stuck in the tutorial hell, so I do these to test the mechanics I have learnt and more importantly get the perspective of the player, for what works in a game and what sucks so I can progress further.
Thank you for the kind works, I thought this was a massive improvement from my first game jam and I'm glad that you didn't find the dodging too unfair as that was the main and only limitation in the game. I think your point on the dodge mechanic is totally valid, the dodge did propel the player a bit too far (I need to become better at game balancing).
Regarding the ending, unfortunately all I had time for was to add a "crowd cheering" music effect when you beat the boss but I did noticed just before the deadline that if you died and the game/ scene restarted the audio manager that contained the background music was destroyed and didn't reload (this may be why you didn't have much of an indication that you beat the game). Unfortunately I didn't have time to fix it.
Ideally I would have had 2 more scenes, one for the main menu and an end screen. Plus I really wanted to add a way for the player to regain health by melee'ing the enemy with a pencil (similar to doom) but unfortunately I just didn't have the time.

Thank you again for completing the game and spending the time to rate and leave feedback :)

(+1)

No problem I like giving feedback! Very smart idea to do the game jams to improve, and I get not having enough time to implement things I had some polishing errors and bugs in my game as well. Well I wish you luck on future game jams and your improvement journey!