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Trent

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A member registered Apr 12, 2021 · View creator page →

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Wow I thought it was actual paper I assumed it would take too long to make all of that. Very impressive!

And thank you I'm very happy with the win! Congrats on your ranking as well!

Thank you so much for checking it out! But I agree the flipping thing is definitely a bit unintuitive at times. We wanted it to be a cool puzzle element that you could activate and deactivate but due to the ability to flip the camera it can be a bit confusing and janky. I think we will look in to changing how it operates. 

And thanks for pointing out the level complete thing we never noticed that haha. We will fix that when we can!

Thank you so much for checking it out! Sorry to hear it didn't run well. Hopefully it wasn't something on our end but we will try to fix things issues like that in the future.

Thank you so much! Yes the collisions are definitely holding the game back. It was very hard to fix them during the game due to some conflicting mechanics. As for the collision sphere its actually a thing used to cast a player shadow but we definitely should have fixed that and will work on a fix for that.

Thank you so much! And yeah the collisions and bugs really hold the game back unfortunately :( 

Also the answer to your question will remain a secret... >:)

Thank you so much! I'm glad the tutorial was liked, it ended up being a bit janky and unpolished but it took us a super long time to get that working and hand-crafted.

Really glad you liked it! And I'm glad people like the dark turn, wasn't sure if people would like it as much.

Awww thank you so much I really appreciate that!

This game was really neat! I like puzzle games and I felt like the mechanics were pretty solid and interesting.

The art in the game was really well done. Very strong sense of style and the polish on everything is perfect. Game felt super polished and well made.

Also having cheat codes in the game is so funny. Really nice touch! I haven't seen cheat codes in a game since I was a kid so it was funny having them in here. Especially considering this a game jam on a very tight time limit I find it cool that this was even considered.. And the cryptic  nature of the cheat codes is so awesome! Really fun to do! Although I just couldn't figure out how to do the last cheat code. I wanted to figure it out so bad I spent like 30 minutes trying to and literally looked up everything I could but I had to call it unfortunately :(

Also the music was really nice and soothing and really fit that relaxing puzzle vibe but also fit that chaotic and whimsical nature of the bizarre creatures that inhabit it. The 'theatric' vibe of the song is really fitting and the composition and production of the piece is really well made. Sounds very high quality and professional!

One thing I thought could be changed is the level transition text. It says level complete and then right underneath is the press P to continue thing. I feel like this should just be put somewhere small in the corner. Once the player already knows how to continue past this it just feels unnecessary and it gets in the way and makes it feel less clean. It's not a major concern for the game but its just a small nitpick. If  you had even more time you could additionally also make the text fade in after the player doesn't press anything for a few seconds. Just incase they had forgotten or weren't aware of how to continue.

Overall this game is super solid, easily the most polished game I've seen in this jam! Really awesome work!

Not bad, I really like the atmosphere and tension created with the sigils. The beast getting closer and closer from the painting with every wrong sigil is a really nice detail and is very intimidating. I also really like environment and art assets. Also the thing with the mirror at the end was pretty cool. It's cool seeing what the player looks like but it could've been cool if there was some kind of twist like the character is actually a monster or something just generally unexpected. I know putting the mirror there was for the last sigil but it probably could've carried more weight narratively since you can't see yourself up until that point.

There were a few setbacks that could've made the game a lot better. I know many others have said this already but no sound really takes away from the experience. Especially with a horror game where sound is one of the most important parts. I like the game being generally very quiet but if it had little minor sounds for like peeling and stuff and then a scary sound when everything goes dark that would be great.

Also I will agree going back and forth to see the sigils is a bit tedious but I think going back can be a good thing but maybe make it consequential. So if the player needs to go back to view the sigil list they get punished. Maybe make it so the monster gets closer or something else. So it ends up making the player need to try their best to remember which ones they need to get instead of them just constantly checking it. This would add so much more needed tension to the game since if you don't remember the right sigil and the player would get punished for going back, it would make them feel more pressured to take risks which leads to a better gameplay experience.

Also one last thing I'm not sure if it was just me but there was a slight bug with the cursor rendering on top of the game while I was playing and I couldn't disable it. So it was very distracting while playing. Kind of a minor thing but it really bugged me.

But overall this has a ton of potential and was really cool! The horror elements were done really well just missing some things to enhance that and the gameplay could have a bit more consequences to make the tension higher.

Really awesome game! It was very visual interesting. It reminds me a lot of a game called 'Subway Midnight' with that disturbing vibe and  flat characters. 

The animated text is also a very nice touch. That paired with the sound design of this game just makes it feel a lot more polished. The sounds for the game are perfect!

Narratively the game is also very intriguing and done pretty well. I also really like the bad handwriting thing it's pretty silly and is a cool concept for this type of game. Since it takes time to read the handwriting you can get ambushed by the monster which adds tension. 

Also the way the monster comes in with the flickering lights is really cool. And overall the visual effects are really well done like the chromatic aberration and subtle lighting.


The only thing I think that was a big downside was just the way the hiding and the monster worked. I feel like the monster isn't enough of a setback so it doesn't really carry any weight and it just feels like a minor hinderance. And a lot of times although it was intentional, in some places it just appears way too often and gets a bit annoying.

Overall really cool experience and was very enjoyable. Very impressive!

Wow very awesome game! I really liked the idea! The whole detective searching thing really works well here. Also being able to interact with objects in the environment to uncover things is awesome and adds a lot of room for hiding things. 

The art is also great! Reminds me a lot of those picture books where you find hidden things. It's silly and has a lot of charm. And overall the polish on this game is great! Feels very polished for the amount of time given. 

I do wish the reveal was done a bit differently cause it did take me out of it a bit. I do really like how the verdict will always be wrong and there is a set story but it would've been cool if the reveal was from Mr. Shnook instead of some text. Although it could also be done differently cause that might ruin the narrative you had setup but  I think having the game be super interactive then suddenly explain everything through text does take the player out of it. But understandably this is probably due to the time constraint of the Jam anyways so it's not too big of a problem.

I do think the music could be a bit better. More specifically the music in the main big level. It does start to get very monotonous very quickly with little variation. I think it definitely suffers from this very 'choppy' stagnant feel. For the melody, all the notes are the same length and all have the same timing. Thankfully there is a bit of a pause between measures so its not too overwhelming but it does feel choppy. And when the music picks up I do feel like some of the notes clash. I do also feel like the bass doesn't deviate enough and also feels very monotonous. Overall the music isn't terrible here but it does start to get repetitive which can be rough since this is a very time consuming section of the game.

Overall the game has very few flaws and is very good and impressive for the time given. The art and polish of the game is really good and the concept of the game is great too! Amazing job!

Wow this game's visuals are really nice. Definitely some of the best visuals I've seen so far. How did you get that real paper look? Genuinely very impressive!

I won't try to reiterate too much of what people have already said but I will agree about lack of sound being disappointing.

As for the gameplay I do think it is very confusing and sadly I ended up giving up because I was too lost. I think having a tracker for what words you have written down would be super helpful because it starts to get really messy if you forget what words you had written down. Also the indicator for guessing the correct word is too subtle. Due to the cryptic nature of the words being hard to guess; sometimes you might just guess a word and if you get it right it can be a bit hard to tell just because there isn't enough feedback. There is some feedback but just not enough to make it super apparent. So this can lead to some frustration with not being sure if you got the word right.

Another issue that can lead to confusion is just not knowing where to go  during certain segments. I did really like the stage popping up from the background but some of them do this offscreen. If its done offscreen maybe have the camera pan over to show the new area really quick or just keep everything on screen.

But overall really awesome game! I wish I could've seen everything there was to offer but this game has a ton of potential!

Amazing game! This was so good easily my favorite out of the games I've played in this jam! Everything was so well put together. It was very polished, the gameplay was super interesting and was a great level of challenge. The game was so simple yet made use of very interesting contrasting mechanics. So genius! Everything was so satisfying too. The art was also really good for this game and made everything so much better. Great job! 

There is only one negative flaw about this game, its the cover. I honestly probably wasn't gonna play it just because the thumbnail didn't look all too interesting. The title also wasn't too interesting to me personally as well. But I'm glad I checked it out cause it was so good. Amazing job!

Very cool concept, it was really interesting and creative. Especially with the multicolored part.  Reminds me of old flash games. I feel like this game could've really excelled with some sounds. Just some background music and a few sound effects would've been really nice. The art style is pretty tacky but it kinda works. The mechanics were fun and it got pretty hard at the end. Overall good job this was definitely one of the cooler games I saw!

I like the style of the game, cute interesting visuals! I notice you ran out of time so I won't be too critical but the lack of challenge definitely gets in the way. It would've been cool if you had to paint the whole wall like only one color and these random people get in the way and make it difficult to get the right color. I also thought that the color selection was a bit finicky but that's just a minor nitpick nothing crazy. Overall good job I thought it was cute simple game!

Oh I guess I didn't see the explanation part below the game. That definitely helps. The game is definitely a lot more fun when you understand what's going on lol.

I will say one minor thing that I think could be improved is some kind of direct benefit to sacrificing a tower. Cause when a new one pops up it's not guaranteed to have a flag on it which leaves it up to complete chance whether or not you succeed. I feel like the player should be rewarded for strategically sacrificing a tower so it should always have some benefit to it. And maybe sacrificing a tower with a flag could spawn more than one tower to encourage growth. I feel like the enemies spawning more and more is very disproportionate since they constantly increase in threat but you don't really get any sustainable growth to keep up with it. I usually always cap out at about 80 seconds before I succumb to the hoard.

This is just my personal thoughts though, I think what you have works. But thank you for the clarification that definitely helped my enjoyment and maybe next time I should actually read stuff lol.

And I would say I had minimal control lol

Thank you! Glad you enjoyed!

No problem! I wish you guys the best with your game dev journeys! And you should be proud of the game you made :D

No problem I like giving feedback! Very smart idea to do the game jams to improve, and I get not having enough time to implement things I had some polishing errors and bugs in my game as well. Well I wish you luck on future game jams and your improvement journey!

And yeah it is pretty similar to the bowser face minigame lol

Awwww thank you so much! favorite of all time is crazy. I'm glad you liked it! Thanks for playing :D

Thank you! Glad you enjoyed!

Thank you! Glad you liked it! And yeah it was ambitious I think I always have that problem with every game I make lol  T-T

Wow the polish and aesthetic on this game is so good. Probably the most eye catching game in this jam. The page for this game also looks so good and very professional, I can tell a lot of care and effort was put into just the production of this game alone.

As for the game itself, very simple and the idea was interesting but I wish their was a bit more interaction involved instead of just refilling the towers. I eventually just lost even though I never let any of the towers run out of paint. So it feels very RNG to me in that aspect. Maybe if there was some other mechanic like being able to upgrade towers or get more towers it would help with this but that's just my personal take.

Overall I think the game was good, good job!

Great job! Game was very simple and fun. I liked the added paint aesthetic on to this simple game. The theme really helped sell the game and the paint was a very clear indicator for progress done in each level. The game was very polished too, definitely one of if not the most polished game I've seen in this jam so great job on that!

Great job! Especially since this was a solo project and your new to this kind of thing. I liked the execution of things and personally I didn't feel like the dodging was too unfair but I do agree maybe it could've been changed. If anything I didn't like how far it went and maybe the player could be invincible while dodging so they don't just get tossed into a stream of enemies and take a bunch of damage. But the concept of losing control of where you are established and have to regain your bearings is a good idea, especially since this kind of game is all about positioning so it definitely shakes things up. I also liked the art and the paint splatter effects that made it fun. I do wish there was a more clear ending because when I beat the boss I thought something else would happen and I waited but nothing happened.

But overall great job! I would be proud of this if this was one of my first projects. Keep trying and hopefully have fun improving!

I like the idea but I feel like the execution could be a bit better, I might be wrong about this but I thought the goal was to completely fill the circle but when I did that it didn't have any kind of victory. Maybe I missed a spot but then I never got lucky with the clouds. Maybe if there was some balancing that allowed for a clearer victory that would've been nice. And personally I really didn't like the music it was super obnoxious and felt very unfitting to me. I can appreciate the effort but I don't wanna lie about it. Overall I feel like there was some good ideas here but a few things could be improved. Good job!

Cute game! I like the idea of the game. I think I might've misinterpreted the game to be "try and get the 360 frog" so I was trying to breed frogs to get the number 360. And instead the game ended up being collect them all. This is fine but wasn't what I expected that might just be me. Sadly I didn't play through the whole thing once I found that out because I lost motivation to collect all of them. But the game doesn't need to be that way its great for what it is. Very cute and relaxing. I definitely wish it did have some sort of casual groovy background music to help with the atmosphere. But overall great job it was a cool concept!

This game is very cute! I liked the intro a lot it was very polished! I liked the humor of the game as well and I liked the concept. The art was pretty solid and had good direction.

If I did have to give some feedback I would say that it does take me out of the game knowing that it doesn't really matter what you draw because they give you money for it. So unless I felt like drawing it, I didn't feel pressured to fulfill any requests. Another thing is that I wish you could paint on the go, like some sort of portable canvas so I don't have to backtrack to the house each time. And lastly the character's drawing requests aren't clear after you leave. They usually request something specific and then the request pops up in the top right but it doesn't say in detail so I would just forget what they requested because there were so many different requests.

These negative things aren't really too big of a deal because that could take a lot of time to implement and I think what you guys had was really solid for a minijam! Great job!

Great game! Very simple and easy to get into and enjoy. Everything was very clear and I like the limitation of the walls. The puzzles were also good too I feel like they were well balanced. I like the self portrait one I thought that was funny lol. 

Thanks zude!

Oh no! Don't worry I got fired a few times as well and I was the one who made the art for the game lol. I'm glad you enjoyed, thanks for playing! And it would be cool if it was on mobile, maybe a stretch goal for us.

Glad you liked it! I wasn't the programmer for the game but from what I know, each face generates invisible points where the features are. And the brush you draw with draws invisible points and the score is based off of how close your points match up with the reference. The colors also have there own separate points so you can't just draw everything with a different color and win. Hopefully that answers your question!

Glad you enjoyed, thanks for playing!

lol glad you enjoyed! Thanks for playing!

Thank you!

Hopefully you enjoyed it! And yeah sorry about that I wanted to update the itch page to make it better so I'm doing that right now lol

I really like the concept :O. Very cute game idea and well presented. The art and music is really nice and everything fits well together. The compliment messages are really funny i like them a lot. As for gameplay I just feel like the way the fishing rod moves is a bit odd and makes the gameplay a bit awkward to play. Personally I really think it would be cool if there were also insults that hurt you if you touch them so the player has to quickly read to make sure its not the wrong thing, this could make the gameplay a bit more diverse because you can just flail the fishing rod around and collect everything. But that's just an idea. Overall the game is really nice good job!

This  game is super adorable :O!!! Very cute idea! I love Memi they are super cute and scary. I really loved the cooking mama style minigames for the cooking. The only thing I didn't particularly like is the jelly fishing minigame. There is no time to prepare for the lightning so sometimes you will swing and it will just shock you mid swing which doesn't feel fair. Also the Stardew valley fishing system isn't balanced very well. The bar just moves too fast and too frequent to really keep up with it and you don't start with a lot of progress so sometimes it can immediately move and you just lose it. Other than that the game is great!