The leniency of the animal hitboxes was something we tweaked throughout development, especially for the ant. If this wasn't our first game with Unreal, we definitely would've had time to tweak them a bit more. Ultimately, we decided top stop where we did due to time and not wanting to make the game too easy. I'm glad that timer was generous enough to compensate for this - that was another mechanic we spent some time dialing in. Thank you so much for playing!