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I really like this update, 2h warrior feels like a viable option and you even get to stunlock enemies without just jump spam.

That said, I think some enemies have lost some identity while some enemies gained it. For example the skulls were a menace but now are indistinguishable to slimes since you can take them out the same way. The scythe enemies are most distinct because they can get an attack out even when you’re fighting them, same goes for pig.

As levels increase I would like to see more of what we saw in the earlier build mixed with what we have now. More aggression, but now with more tools and options.

Thank you v much for all this work.