I liked it a lot! See a lot of potential
Some problems I felt: the controls on the right seems buggy, sometimes it was hard to change between mode 1 and 2, you need to drag in a rather strict manner to get it right. It would be a lot less frustrating if a single click worked, like in the vertical lever. Also, took me a while to realize that the vertical lever was also an element i had to interact with, maybe it was because, before you interact, it is not super clear that is a lever, and if you compare with the mode switch visually, the mode switch is clearly ui in the way we are used to, and the lever is like a super detailed sprite, it is quite a huge contrast.
The second problem I felt is the difficulty and complexity. You have only one upgrade at the start, and after you buy it you unlock like 10 all at once, with the game running. It was hard for me to try to manage the movement and also try to plan my build reading everything super fast. After reading them, I also felt that some of the options were not that helpful, so it looks like it is just creating noise and making the choice less fun. When I focused on the upgrade that allowed me to gather resources on mode 1 the game became a LOT easier, with other upgrades first I lost every time.
Also, the upgrade cards could use some icons for the costs. It ends up making artificially harder to parse the information, because on the right, there are no names for the resources, so you have to understand the icon, read the upgrade costs to see a matching name, and than understand the cost (I thought the water was some kind of gasoline? Haha). If the cost line were like [wood icon]x 10, I would have understand the information much faster. One test I would also make is to bring the controls and resources to the left and move the upgrades section to the right (swap the panels). I think it would feel more natural for left-to-right readers. My stuff is on the left, future stuff is on the right.
But I took the time to write all this because I really liked the concept. It has a very simple control scheme, but can create some tough decisions and dramatic moments. It is a bit unbalanced rn, but with the right balance and some improvements to usability I can see it becoming really fun and immersive. Congratulations for the entry! Very impressive project