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A jam submission

Million Year FloodView game page

Scale your walking-city while running away from an enormous flood
Submitted by BringSalavat, ömer kaan, jetaime2, Ahmet Bugra Erbas — 1 hour, 29 minutes before the deadline
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Million Year Flood's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3284.1114.111
Overall#6723.7963.796
Style#9633.8893.889
Enjoyment#13853.3893.389

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Players will try to "scale" their walking city to survive from the flood

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Submitted(+1)

Love the art.  The way you put idle game into some interactive play is incredible.

Submitted(+1)

You've managed to bring the depth of a strategy game into the simplicity of an idle game. Great idea and excellent execution. 👍

Submitted(+2)

Love the concept, and solid execution. I found keeping people fed, even with a greenhouse, to be really challenging (in a good way—I think the experience is more memorable for me because I felt like I had won but at great cost).

Submitted(+2)

This is such a unique and clever idea for a city builder! It could 100% be a full game with more mechanics and balancing. The gameplay loop is super tense and the slow acceleration & deceleration make it very nerve-wracking every time you stop. I'd love to see some visual indication of which resources you're in range of like the sprites getting highlighted, and the game was a little short to see all the buildings but I loved it nonetheless!

Submitted(+2)

A builder inside a moving vehicle thats a nice idea, It has a really good potential! Really good job!  like it a lot! 

Submitted(+4)

I liked it a lot! See a lot of potential

Some problems I felt: the controls on the right seems buggy, sometimes it was hard to change between mode 1 and 2, you need to drag in a rather strict manner to get it right. It would be a lot less frustrating if a single click worked, like in the vertical lever. Also, took me a while to realize that the vertical lever was also an element i had to interact with, maybe it was because, before you interact, it is not super clear that is a lever, and if you compare with the mode switch visually, the mode switch is clearly ui in the way we are used to, and the lever is like a super detailed sprite, it is quite a huge contrast.

The second problem I felt is the difficulty and complexity. You have only one upgrade at the start, and after you buy it you unlock like 10 all at once, with the game running. It was hard for me to try to manage the movement and also try to plan my build reading everything super fast. After reading them, I also felt that some of the options were not that helpful, so it looks like it is just creating noise and making the choice less fun. When I focused on the upgrade that allowed me to gather resources on mode 1 the game became a LOT easier, with other upgrades first I lost every time.

Also, the upgrade cards could use some icons for the costs. It ends up making artificially harder to parse the information, because on the right, there are no names for the resources, so you have to understand the icon, read the upgrade costs to see a matching name, and than understand the cost (I thought the water was some kind of gasoline? Haha). If the cost line were like [wood icon]x 10, I would have understand the information much faster. One test I would also make is to bring the controls and resources to the left and move the upgrades section to the right (swap the panels). I think it would feel more natural for left-to-right readers. My stuff is on the left, future stuff is on the right.

But I took the time to write all this because I really liked the concept. It has a very simple control scheme, but can create some tough decisions and dramatic moments. It is a bit unbalanced rn, but with the right balance and some improvements to usability I can see it becoming really fun and immersive. Congratulations for the entry! Very impressive project

Submitted(+4)

The art design is really sweet. Maybe the UI design could be improved a bit more. Nice game!

Submitted(+4)

Really enjoyed it! Wish there was a bit more time to look at what the upgrades did though, I was in such a constant panic that I wasn't really able to plan what I wanted to build or what resources I needed. Great concept though, and still a lot of fun to play, managed to make it to safety by the skin of my teeth

Submitted(+4)

loved it!

Submitted(+4)

Cool worldbuilding idea, kinda like that movie about driving cities. It was a bit hard for me so i coudlnt get quite far!

Developer(+2)

Thank you for playing!

The game gets a lot easier when you understand upgrades and how to optimize your playstyle. We didn’t intend it to be super hard, but hey, it’s always tricky for devs to judge the difficulty of their own game. :)

Submitted(+3)

No worry, i'm just stupid :D