Cute game with solid platforming! The art looks good, and the level design is decent. I didn't encounter any bugs or softlocks, which was nice. The player looked pretty jittery when moving, which I suspect is because physics interpolation wasn't enabled, so that should be an easy fix.
Viewing post in Lil' Menace - Mini Adventure jam comments
I wish it was that simple! I'll take a look to see if there's a setting there for that, but this camera system we used was an addon for godot! So I didn't write any code for it... I'll have to see if there are any pieces of documentation online, but honestly probably won't use this camera addon again since the documentation I did find was so sparse!
I was also VERY on top of avoiding softlocks haha. Everything is at least just barely passable without a softlock, and the checkpoints are around to ensure if you do get one you don't suffer.
There are 2 bugs I know of right now (other than camera issues) which is, in the first level while pushing a block, if you do so slowly enough and from another block such that you fall while doing so, you can get stuck between the blocks and not be able to push either (but reset fixes this... although there was a secondary bug where you could somehow delete a block while resetting like that...? We saw it once and never again. No idea what caused it)
The 2nd was actually probably seen by you in your time playing, which is if you push a block while falling from something you basically ignore the weight of it and push it with infinite mass. It's really weird, but wasn't game breaking so I left it haha