Thank you! Yeah, difficulty was the hardest part of this game to get right. If I make it too easy, people who are already good at this kind of game will get bored, but if I make it too hard, other people will find it more frustrating than fun. I tried to balance it somewhat and hoped that the satisfaction of finally winning would offset any frustration, and even added a 'tips' section into the Itch description, but I'm not sure how well that worked.