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(+1)

This has so much style! The music, art, dialog system, everything is really refined, and the controls are super intuitive for anyone who’s played around with 3D. Very cool!

One thing that wasn’t immediately clear was that I had to press “Done” myself, instead of reaching some threshold of “close-enough”. I see pros to either approach, but the nice thing about a specific (hidden) goal is that it’d make the levels more like puzzles rather than sandboxes.

Ooh, that's good feedback! I can see the fish reactions being modified to suit that purpose, almost like a combo fever system. Thanks for the inspiration!