Massively impressive. Everything behaves exactly as I would imagine it to. Super clean, SFX is nice. Well done!
doodletofu
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Looks good, feels good. All around a solid, polished piece. The up arrow blocks rotating when you pass them really shows an attention to detail and is much appreciated.
I thought the player going offscreen was a bug too, though I see it was intentional. Perhaps an indicator of sorts would help show that? (e.g. offscreen arrows in Smash Bros.)
I love the visual flair of this game - nice color scheme, satisfying level up animation. I also really appreciate the variety of shape language and design across ships. The melee ship is my favorite :)
I would love to see this game with a twin-stick shooter control scheme - since aim is tied to direction it often feels like the player is better off simply turning in place.
This game looks so good! I really want to play it but I can't seem to do anything after placing down the first free mine. I pressed every button and keyboard and combination I could think of!
Please mine, mice of mine :(
Ah, I see the mine doesn't need to go on the mine itself and needs to be close enough for the drone to transport goodies. Yes...mice of the mine...
Looks like we had similar ideas for mechanics!
I'm not sure if I misunderstand the controls or if it's buggy, but it's a bit hard to do anything. Press Q to scale doesn't seem to do anything, objects teleport into the walls when I drop them, and the wrong instructions seem to be fetched when I try to read them.
I do appreciate how it looks though and the story that I was able to get to.
I really like the look and premise!
I think maybe the gameplay loop is a bit unclear - e.g. gaining score also resets your state? That feels a little bad when I'm trying to get big. That being said I spent a while just playing with the game, the gravity interaction is really satisfying.
It works on Mac in Chrome for me FYI
Love the look!
I'm pretty happy with the game, though I also have some irks. The goblins were fairly difficult to move, especially when trying to go to the head.
I couldn't really feel the power progression, I was basically only thinking about coal the whole time. With some tuning I think it could feel really rewarding, but still really impressive work.