I really wanted to finish this game but unfortunately I ran out of time irl after about an hour. I got through the first door and solved puzzle #4. This is a really cool idea and it's executed decently well. I have to give you props on your tutorial, I think clear in-world notes + UI instructions when relevant are a great way to teach players how to play your game. I think the biggest area to improve would be convenience. Features like an undo button that moves all objects back to their most recent stable positions, or similarly resetting objects after cancelling an attempt. I think the button layout could also be a bit more intuitive.
But overall, I enjoyed the game. Good job!